// See SetupX_Template.h for all options available
#define USER_SETUP_ID 46

#define GC9A01_DRIVER

// esp32
// #define TFT_MISO -1
// #define TFT_MOSI 23
// #define TFT_SCLK 18
// #define TFT_CS 15  // Chip select control pin
// #define TFT_DC 2   // Data Command control pin
// #define TFT_RST -1 // Reset pin (could connect to RST pin)
// #define TFT_BL 22

// esp32c3
// #define TFT_MISO -1
// #define TFT_MOSI 0
// #define TFT_SCLK 1
// #define TFT_CS 7   // Chip select control pin
// #define TFT_DC 2   // Data Command control pin
// #define TFT_RST -1 // Reset pin (could connect to RST pin)
// #define TFT_BL 5

// esp32s3 James's board
#define TFT_MISO -1
#define TFT_MOSI 6
#define TFT_SCLK 5
#define TFT_CS 4  // Chip select control pin
#define TFT_DC 14 // Data Command control pin
#define TFT_RST 2 // Reset pin (could connect to RST pin)
#define TFT_BL 1
#define TFT_BACKLIGHT_ON HIGH

#define LOAD_GLCD  // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
#define SMOOTH_FONT

#define SPI_FREQUENCY 40000000

#define SPI_READ_FREQUENCY 20000000

#define SPI_TOUCH_FREQUENCY 2500000

// #define SUPPORT_TRANSACTIONS
